The Power of the Atom is easily one of the more memorable missions in all of Fallout. This one is arguably the best of them all. Blood Ties is a fun mission that helps define your character and shape the world you inhabit. It's also one of the more thematic and gothic missions in the game, which makes it stand out from the plethora of "go here, kill them, get this, return" quests. And either way you feel like you've achieved a lot. This is one of those cool tasks that can be solved without a shred of violence, or a whole lot. Both outcomes result in Arefu and "The Family" joining forces. You can also strike a deal with Vance where he agrees to either leave the town alone or even drink blood packs instead. You can either convince him to leave the night-walkers or leave him be - either way you get a ton of good karma. But all in all you discover that he came to The Family voluntarily because he craved flesh. Speaking with Vance, you learn that he is teaching the youngsters to appease their lust for human flesh by drinking human blood, like the vampires of yore.įrom here, you can take multiple routes to finding Lucy's brother. He was last seen with Vance, leader of "The Family".Īfter wandering the Wasteland, you eventually find "The Family" in a Metro system. Once you report the murders, you are told that Lucy's brother is missing. But there's no blood loss, and they have bite marks on their necks. You check on the residents of Arefu, only to discover that Lucy's family is dead. There you agree to help the locals, who are being terrorized by "The Family", a group that's killing their cows and causing a ruckus. The quest begins with Lucy in Megaton, where you agree to deliver a letter to the makeshift town of Arefu, which is really a dilapidated bridge. No, in fact we've gone from one case of cannibalism to another. Well, it's actually a lot more weird and gross than it is heartwarming. Here we have the heartwarming tale of a young man torn between his family and his friends. It's a rather strange mission in which case one outcome is beneficial to your playthrough, while the other is morally correct. Confront them on their cannibalism and they will attack you.Īfter killing them all, you can return to the old man, who tells you everything about the town and agrees to raise the children so they won't become cannibals. Here you can either play coy and accept whatever goes on, and they will let you walk away as well as provide you with "meat" pies everyday. Once you exit the house, you will be confronted by the residents of Andale, who ask what you've seen. Eventually you'll find your way down to the basement of the Smith's house and, through either Lockpicking or stealing the key, enter the basement room that contains "strange meat" (human flesh). Then you speak to an older man, who warns you away from the town. You kinda know right away that something is wrong, because every resident of Andale is just a little "off". Without a doubt, one of the creepier encounters in the entire game, Our Little Secret, has you enter the cozy little community of Andale to discover a pretty horrifying secret. 44 Scoped Magnum and a new radio channel, but it's one of the few missions in the game where you feel like your work has actually made a difference and positively affected the world. Sure, this mission is fairly straightforward and the only reward is a. But once you get it and return it to Agatha, she will play it on her radio, which can be heard throughout the entire wasteland. It's a very difficult Vault to pass through, and of course the violin is in the deepest possible corner. Once inside the Vault, you will face a host of Mirelurks, Bloatflies, Radroaches and more. But of course it won't be that straightforward.įrom there you have to find where Vault 92 is via the dangerous Vault-Tec Headquarters. She asks you to go to Vault 92 and retrieve her Soil Stradivarius (a violin), so she can play music via her late husband's old radio. Basically, you find this nice old lady, Agatha, in her little home out in the Wasteland. This one might not jump out in your memory as a particularly special mission, but it was a fun one that had a real impact on the rest of the game, albeit a small one.
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